Defiance

It was a real treat making characters and a variety of cool weapon textures for Trion’s new mmo game called Defiance.

Model:

 

acharacter.obj (click to view in 3D)

;

acharacter.obj

Bcharacter.obj (click to view in 3D)

;

Bcharacter.obj


Triton’s Concept:

 

 

Steps:  To have different variations of the character I silhouette out the sections of each character so when I start modeling the character I have all the removable parts all together and easy to set up in the various forms of the 6 variations of outfits. Leaving me with 12 or more variations per character A and B in one texture page.

Note taking to help solve future issues: I took notes to help other character modelers solve skin color and hair issues.

Zbrush Model Render: I have a pipeline for hair I do my characters hair in Zbrush to allow me to get the style of hair that I need for in game use.

Low Poly In Maya: Fallowing the concept  in Zbrush they decided to do something a little different with the hat so I made a cool hat hood that they liked.

 

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Weapon Texture Work

 

 

 

 

 

 



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